An endless obstacle game where you pick up colors to add difficulty and more detailed music to the game. Coding done by Thomas Steinke, music by me.
A 2-player obstacle dodging game made for my Graphics course
Final project for my 3D modeling class.
An Android-based melody maker
A Java based puzzle game made for Global Game Jam 2014
A minecraftian game jam game I made music for. Ludum Dare 38 entry.
Personal website, backed by Django
A game made for the GBJam4 game jam.
A C++/OpenGL game that's essentially a baby of Audiosurf and F-Zero
A short narrative game made for Ludum Dare #34. Code by Elliot Fiske, Soundtrack and SFX by me.
Yet another Game Jam I did music for. Ludum Dare 37 entry.
A 4-player competitive game made in Unity for Global Game Jam 2015
A game made for the IndiesVSGamers jam hosted by GameJolt.
A python program that calculates the most efficient spell in LoL given some variables.
A game made for the 2016 Global Game Jam. Also featured in the first annual ICGJ.